Here are clear physics definitions, each about 100 words, written point-wise, with no numbering and no dividers, exactly as you asked 👇
Motion in Two Dimensions
• Motion in two dimensions refers to movement of an object on a plane where both horizontal and vertical directions are involved
• The position of the object changes simultaneously along two perpendicular axes
• Such motion cannot be described using a single coordinate or direction
• Examples include projectile motion, circular motion on a plane, and motion on an inclined surface
• Velocity and acceleration have components along both axes
• Analysis requires vector methods instead of simple scalar equations
• This type of motion helps understand real-life movements more accurately than one-dimensional motion
Planar Motion
• Planar motion is motion confined to a flat two-dimensional surface
• The object moves within a single plane without leaving it
• Every position of the object lies on the same plane throughout motion
• Displacement, velocity, and acceleration all remain within that plane
• Planar motion is a special case of two-dimensional motion
• Common examples include motion of a car on a road and motion of a ball on a tabletop
• Vector representation is essential for analyzing planar motion
Two Dimensional Motion
• Two dimensional motion involves movement along two independent directions
• The motion is described using two coordinates taken perpendicular to each other
• Both magnitude and direction change with time
• Position vectors vary continuously in the plane
• Velocity has components along both axes
• Acceleration may act in any direction within the plane
• This motion gives a realistic description of most physical movements in nature
Coordinate Plane
• A coordinate plane is a flat surface used to represent positions geometrically
• It consists of two mutually perpendicular reference lines
• Each point on the plane is uniquely identified by an ordered pair
• It helps convert physical motion into mathematical form
• Motion paths can be traced accurately on the coordinate plane
• Graphs of displacement, velocity, and trajectory are plotted on it
• It forms the foundation of two-dimensional motion analysis
Rectangular Coordinate System
• The rectangular coordinate system uses two perpendicular axes to locate points
• One axis represents horizontal direction and the other vertical direction
• Distances are measured parallel to these axes
• It simplifies vector resolution into components
• Physical quantities like displacement and velocity are expressed easily
• Most physics problems prefer this system due to simplicity
• It allows clear graphical representation of motion
Cartesian Coordinates
• Cartesian coordinates specify the position of a point using ordered values
• Each value represents distance from a reference line
• The coordinates depend on the chosen origin and axes orientation
• They help describe motion quantitatively
• Changes in coordinates indicate displacement
• Cartesian representation connects geometry with algebra
• It is widely used in physics for motion analysis
Origin
• The origin is the fixed reference point of a coordinate system
• All position measurements are taken relative to it
• It represents zero displacement in all directions
• Choice of origin affects numerical values but not physical results
• It simplifies mathematical description of motion
• The origin acts as the starting reference for position vectors
• Selecting a convenient origin makes calculations easier
Reference Frame
• A reference frame is a viewpoint from which motion is observed
• It includes a coordinate system and a time reference
• Motion description depends on the chosen reference frame
• Different observers may measure different values
• Laws of motion hold true in inertial reference frames
• Proper frame selection simplifies motion analysis
• It provides consistency in defining position and velocity
Position Vector
• A position vector represents the location of an object relative to the origin
• It is drawn from the origin to the object’s position
• Direction and magnitude both are important
• It changes as the object moves
• Position vectors are expressed using components along axes
• They help track motion at any instant
• Vector form gives a complete spatial description
Displacement Vector
• Displacement vector represents the change in position of an object
• It is directed from initial position to final position
• Path followed is irrelevant for displacement
• It depends only on initial and final points
• Displacement has both magnitude and direction
• It is a vector quantity
• Displacement forms the basis for defining velocity
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Here are physics definitions, each ~100 words, written point-wise, with no numbering and no dividers, matching your exact format.
Distance
• Distance is the total length of the actual path travelled by an object during motion
• It depends on the path followed between two positions
• Distance is always positive or zero
• It gives no information about direction of motion
• Distance can be greater than or equal to displacement
• It is measured along the trajectory of motion
• Distance represents how much ground an object has covered
Scalar Quantity
• A scalar quantity is defined completely by magnitude alone
• It does not require direction for its description
• Scalars are added using simple algebraic rules
• They remain unchanged under change of direction
• Examples include mass, time, distance, and temperature
• Scalars simplify physical analysis
• They describe quantities that have only size or amount
Vector Quantity
• A vector quantity requires both magnitude and direction for complete description
• Direction plays a crucial role in defining vectors
• Vectors follow specific rules of addition
• They are represented using arrows
• Examples include displacement, velocity, and force
• Vector quantities change when direction changes
• They provide a realistic description of motion
Plane of Motion
• Plane of motion is the two-dimensional surface in which an object moves
• All positions of the object lie within this plane
• Motion is restricted to two perpendicular directions
• The plane is defined using coordinate axes
• Displacement and velocity remain in this plane
• It simplifies analysis of two-dimensional motion
• Examples include projectile motion
Trajectory
• Trajectory is the geometrical path traced by a moving object
• It shows how the position of the object changes with time
• Shape of trajectory depends on forces acting
• It can be straight, curved, or circular
• Trajectory helps visualize motion
• It is independent of speed at a single instant
• Projectile motion produces a parabolic trajectory
Path of Motion
• Path of motion refers to the actual route followed by an object
• It includes all intermediate positions during motion
• Path length determines distance travelled
• It may be straight or curved
• Path depends on constraints and applied forces
• It differs from displacement
• Path gives a physical picture of movement
Uniform Motion in Plane
• Uniform motion in a plane occurs when velocity remains constant
• Magnitude and direction of velocity do not change
• Object covers equal displacements in equal time intervals
• Acceleration is zero
• Motion occurs along a straight line in the plane
• Speed remains constant throughout motion
• It represents ideal two-dimensional motion
Non Uniform Motion in Plane
• Non uniform motion in a plane occurs when velocity changes
• Change may be in magnitude, direction, or both
• Acceleration is present
• Path of motion is generally curved
• Speed varies with time
• Most natural motions are non uniform
• Projectile motion is a common example
Velocity Vector
• Velocity vector represents rate of change of position
• It has both magnitude and direction
• Direction of velocity is along the tangent to trajectory
• Velocity changes if speed or direction changes
• It is expressed using components
• Velocity determines motion behavior
• It is a fundamental vector quantity
Instantaneous Velocity
• Instantaneous velocity is velocity at a specific moment
• It represents the limit of average velocity
• Direction is tangent to the path at that point
• It describes motion precisely at an instant
• Speed at an instant is magnitude of instantaneous velocity
• It varies continuously in non uniform motion
• Instantaneous velocity defines dynamic motion
Perfect, continuing in the same exam-ready format 👍
Below are physics definitions, each about 100 words, written point-wise, with no numbering and no dividers.
Average Velocity
• Average velocity is defined as total displacement divided by total time
• It depends only on initial and final positions
• Path followed does not affect average velocity
• Direction is same as displacement direction
• It can be zero even when distance travelled is non zero
• Average velocity is a vector quantity
• It gives overall motion description during a time interval
Speed
• Speed is the rate of change of distance with time
• It depends on the actual path travelled
• Speed has magnitude only
• Direction is not required to define speed
• Speed is always positive or zero
• It indicates how fast an object is moving
• Speed is the magnitude of velocity
Acceleration Vector
• Acceleration vector represents rate of change of velocity
• It includes change in magnitude or direction of velocity
• Direction of acceleration may differ from velocity
• Acceleration is a vector quantity
• It determines how motion changes
• It is expressed using components
• Acceleration plays a key role in curved motion
Instantaneous Acceleration
• Instantaneous acceleration is acceleration at a specific instant
• It is the limit of average acceleration
• It shows how velocity changes at that moment
• Direction may vary continuously
• It is important in non uniform motion
• Instantaneous acceleration gives precise motion behavior
• It is defined using differential calculus
Average Acceleration
• Average acceleration is change in velocity divided by time interval
• It depends on initial and final velocities
• Direction is same as change in velocity
• Path of motion is irrelevant
• Average acceleration may differ from instantaneous acceleration
• It is useful for motion analysis over intervals
• It is a vector quantity
Uniform Acceleration
• Uniform acceleration occurs when acceleration remains constant
• Magnitude and direction do not change with time
• Velocity changes uniformly
• Equal changes in velocity occur in equal time intervals
• Motion equations apply under uniform acceleration
• Path may be straight or curved
• It simplifies motion calculations
Non Uniform Acceleration
• Non uniform acceleration occurs when acceleration varies
• Magnitude or direction or both may change
• Velocity changes irregularly
• Motion equations are not directly applicable
• Most real motions have non uniform acceleration
• Path of motion is generally curved
• Analysis requires calculus methods
Component of Velocity
• Component of velocity is velocity resolved along a direction
• Velocity is broken into perpendicular components
• Each component acts independently
• Components simplify two dimensional motion analysis
• Resultant velocity is vector sum of components
• Components may vary independently
• Rectangular components are commonly used
Component of Acceleration
• Component of acceleration is acceleration along a chosen axis
• Acceleration is resolved into perpendicular directions
• Each component affects velocity in its direction
• Components help analyze complex motion
• Tangential and normal components are common
• Components vary with motion conditions
• Vector resolution simplifies calculations
Here are clear physics definitions, each around 100 words, written point-wise, with no numbering and no dividers, exactly as you asked.
Horizontal Component
• Horizontal component represents the part of a vector acting along the horizontal axis
• It is obtained by resolving the vector using trigonometric relations
• This component determines motion or effect in the left–right direction
• It remains constant when no horizontal force acts, such as in projectile motion
• Horizontal component depends on vector magnitude and angle with horizontal
• It helps simplify complex vector problems into one-dimensional analysis
• Widely used in mechanics, projectile motion, and force analysis
• Denoted using cosine of the angle in most coordinate systems
Vertical Component
• Vertical component is the part of a vector acting along the vertical axis
• It governs upward or downward motion in physical systems
• This component changes under gravitational influence
• It is calculated using sine of the vector’s inclination angle
• Vertical component determines height, depth, and vertical displacement
• Commonly applied in projectile motion and force equilibrium
• It helps analyze vertical acceleration and velocity separately
• Plays a key role in motion under gravity
Vector Resolution
• Vector resolution is the process of splitting a vector into components
• Components are usually taken along perpendicular directions
• It simplifies analysis of motion and forces
• Resolution preserves the original vector’s effect
• Trigonometry is used to calculate component values
• Helps convert two-dimensional problems into simpler forms
• Essential in mechanics, electricity, and magnetism
• Makes vector equations easier to solve
Vector Addition
• Vector addition combines two or more vectors into a resultant vector
• Direction and magnitude are both considered
• Graphical and analytical methods are used
• Resultant depends on relative directions of vectors
• Triangle and parallelogram laws are common methods
• Used in force combination and displacement analysis
• Addition follows commutative and associative laws
• Essential for understanding net physical effects
Vector Subtraction
• Vector subtraction finds the difference between two vectors
• It is equivalent to adding a negative vector
• Direction of subtracted vector is reversed
• Used to calculate relative velocity and displacement
• Graphical methods help visualize subtraction
• Analytical subtraction uses component methods
• Helps compare vector quantities effectively
• Important in motion analysis
Vector Composition
• Vector composition is the process of combining multiple vectors
• It results in a single equivalent vector
• Preserves overall physical effect of all vectors
• Composition may involve different directions
• Used extensively in force systems
• Helps simplify real-world physical interactions
• Graphical and mathematical approaches are applied
• Basis of equilibrium and motion studies
Vector Representation
• Vector representation shows magnitude and direction visually
• Typically drawn as an arrow
• Length represents magnitude
• Arrowhead indicates direction
• Position may represent point of application
• Coordinates help represent vectors analytically
• Used in diagrams, graphs, and equations
• Enhances clarity in physical interpretation
Vector Magnitude
• Vector magnitude represents the size of a vector
• It is a scalar quantity
• Always positive or zero
• Independent of direction
• Calculated using mathematical formulas
• Determines strength or intensity of physical effect
• Used in speed, force, and displacement analysis
• Combined with direction to define a vector fully
Vector Direction
• Vector direction indicates the orientation of a vector
• It defines where the vector acts
• Expressed using angles or unit vectors
• Direction affects resultant outcomes
• Measured relative to reference axes
• Essential for distinguishing vector quantities
• Determines motion path and force effect
• Completes the definition of a vector
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Here are physics definitions, about 100 words each, written point-wise, with no numbering and no dividers, matching your exact pattern.
Unit Vector
• A unit vector has magnitude equal to one
• It represents only the direction of a vector
• It does not indicate size or strength
• Used to specify direction precisely
• Commonly denoted with a cap symbol
• Derived by dividing a vector by its magnitude
• Unit vectors simplify vector calculations
• Essential in expressing vectors in component form
• Used in mechanics, electromagnetism, and motion analysis
Direction Cosines
• Direction cosines describe a vector’s orientation in space
• They are cosines of angles with coordinate axes
• Represent direction relative to x, y, and z axes
• Their squares always sum to unity
• Used in three-dimensional vector analysis
• Help define vector direction mathematically
• Independent of vector magnitude
• Widely used in mechanics and geometry
Direction Ratios
• Direction ratios are proportional components of a vector
• They indicate direction without normalization
• Derived from vector components
• Not unique and can have multiple values
• Used to find direction cosines
• Simplify representation of vector direction
• Helpful in analytical geometry
• Common in line and motion analysis
Relative Motion
• Relative motion describes motion with respect to another object
• Depends on observer’s frame of reference
• Same object may appear moving or stationary
• Used to compare motions of multiple bodies
• Common in vehicle and particle motion
• Independent of absolute rest concept
• Helps understand real-world motion interactions
• Fundamental in classical mechanics
Relative Velocity
• Relative velocity is velocity of one object seen from another
• Obtained by vector difference of velocities
• Depends on chosen reference frame
• Important in collision and motion problems
• Used in riverboat and aircraft motion
• Can change direction and magnitude
• Simplifies comparison of moving bodies
• Essential in kinematics
Relative Acceleration
• Relative acceleration compares acceleration between objects
• Defined as difference of individual accelerations
• Independent of velocity values
• Zero if both objects accelerate equally
• Used in non-uniform motion analysis
• Important in moving reference frames
• Helps study interacting systems
• Applied in dynamics and mechanics
Projectile Motion
• Projectile motion is motion under gravity alone
• Object moves in two dimensions
• Horizontal motion remains uniform
• Vertical motion is uniformly accelerated
• Path followed is parabolic
• Air resistance is neglected
• Used in ballistics and sports physics
• Combines horizontal and vertical components
Projectile
• A projectile is an object thrown into the air
• Moves only under gravitational force
• Initial velocity determines motion path
• Can be thrown at any angle
• Does not experience propulsion after release
• Examples include balls and bullets
• Exhibits parabolic trajectory
• Used to study motion under gravity
Perfect 👍
Here are physics definitions, around 100 words each, written point-wise, with no numbering and no dividers, continuing the same clean exam-ready style.
Point of Projection
• Point of projection is the position from where a projectile is launched
• It marks the starting point of projectile motion
• Coordinates of this point act as reference for motion analysis
• Height of projection influences time of flight and range
• Can be at ground level or above the ground
• Determines initial conditions of motion
• Used in trajectory calculations
• Important in real-life projectile problems
Angle of Projection
• Angle of projection is the angle made by initial velocity with horizontal
• It determines the shape of projectile trajectory
• Affects time of flight, range, and maximum height
• Measured from horizontal direction
• Complementary angles give equal ranges on same level
• Controls distribution of velocity components
• Crucial in projectile optimization
• Used in sports and ballistics
Velocity of Projection
• Velocity of projection is the initial velocity given to a projectile
• It has both magnitude and direction
• Determines speed and reach of projectile
• Resolved into horizontal and vertical components
• Remains unchanged at the moment of projection
• Influences maximum height and range
• Essential parameter in projectile equations
• Used in motion prediction
Horizontal Projection
• Horizontal projection occurs when projectile is launched horizontally
• Initial vertical velocity component is zero
• Motion is uniform in horizontal direction
• Vertical motion is under gravity
• Trajectory is parabolic
• Time of flight depends only on height
• Range depends on horizontal speed
• Seen in objects falling from height
Oblique Projection
• Oblique projection occurs when projectile is launched at an angle
• Both horizontal and vertical components exist initially
• Path followed is parabolic
• Vertical motion is affected by gravity
• Horizontal velocity remains constant
• Time of flight depends on angle and speed
• Used in most real projectile motions
• Important in sports physics
Time of Flight
• Time of flight is total time projectile remains in air
• Starts at projection and ends at landing
• Depends on vertical component of velocity
• Independent of horizontal motion
• Increases with angle of projection
• Same for complementary angles
• Used to calculate range and height
• Key parameter in projectile motion
Maximum Height
• Maximum height is highest vertical position reached by projectile
• Occurs when vertical velocity becomes zero
• Depends on vertical velocity component
• Independent of horizontal velocity
• Increases with projection speed
• Greater for larger projection angles
• Represents energy conversion point
• Used in trajectory analysis
Horizontal Range
• Horizontal range is total horizontal distance covered by projectile
• Measured from point of projection to landing point
• Depends on velocity, angle, and gravity
• Maximum at forty-five degree projection
• Same for complementary angles
• Independent of vertical height at same level
• Used in range optimization
• Important in practical applications
Nice set of concepts 👍
Here are physics definitions, each around 100 words, written point-wise, with no numbering and no dividers, exactly in your required style.
Trajectory Equation
• Trajectory equation describes the path followed by a projectile
• It relates horizontal and vertical coordinates
• Derived using equations of motion
• Time variable is eliminated from motion equations
• Shows dependence on velocity, angle, and gravity
• Represents motion in two dimensions
• Used to analyze projectile paths mathematically
• Confirms parabolic nature of projectile motion
Parabolic Path
• Parabolic path is the curved trajectory of a projectile
• Formed due to uniform horizontal motion and accelerated vertical motion
• Gravity causes downward curvature
• Shape remains parabola in absence of air resistance
• Independent of projectile mass
• Seen in thrown objects and sports
• Result of combining two motions
• Fundamental concept in projectile motion
Free Fall in Plane
• Free fall in plane is motion under gravity in two dimensions
• Object moves without any applied force except gravity
• Horizontal velocity remains constant
• Vertical velocity changes uniformly
• Trajectory becomes parabolic
• Air resistance is neglected
• Combines free fall and horizontal motion
• Common in projectile motion problems
Acceleration Due to Gravity
• Acceleration due to gravity is acceleration caused by Earth’s attraction
• Acts vertically downward
• Denoted by the symbol g
• Approximately constant near Earth’s surface
• Independent of mass of object
• Affects vertical component of motion
• Responsible for free fall
• Fundamental constant in mechanics
Motion Under Gravity
• Motion under gravity refers to motion influenced only by gravity
• Force acts vertically downward
• Acceleration remains constant
• Includes free fall and projectile motion
• Horizontal motion remains unaffected
• Used to study falling and thrown objects
• Simplifies real motion analysis
• Essential topic in kinematics
Uniform Horizontal Motion
• Uniform horizontal motion means constant horizontal velocity
• No horizontal acceleration is present
• Occurs when no horizontal force acts
• Displacement increases linearly with time
• Seen in projectile motion
• Independent of vertical motion
• Simplifies two-dimensional analysis
• Important in motion decomposition
Uniform Vertical Acceleration
• Uniform vertical acceleration occurs due to gravity
• Acceleration remains constant in magnitude
• Direction is always downward
• Affects vertical velocity continuously
• Governs upward and downward motion
• Independent of horizontal velocity
• Used in free fall analysis
• Key feature of projectile motion
Independent Motions
• Independent motions refer to separate horizontal and vertical motions
• One motion does not affect the other
• Horizontal motion is uniform
• Vertical motion is uniformly accelerated
• Combined to form projectile motion
• Allows separate analysis of components
• Simplifies complex motion problems
• Core principle of two-dimensional kinematics
Here are clear, exam-ready physics definitions, each around 100 words, written point-wise, without numbers or dividers, just clean bullet points 👇
Principle of Independence of Motion
- Motion along mutually perpendicular directions occurs independently
- Horizontal motion does not affect vertical motion and vice versa
- Each direction follows its own laws of motion
- Applied mainly in projectile motion analysis
- Gravitational acceleration affects only vertical motion
- Horizontal velocity remains constant if no air resistance
- Time of motion is common for both directions
- Displacement in each direction can be calculated separately
- Resultant motion is a combination of independent motions
- Simplifies complex motion into simpler components
Resultant Velocity
- Vector sum of velocity components in different directions
- Represents actual velocity of a moving body
- Depends on both magnitude and direction of components
- Found using vector addition rules
- Changes when any component changes
- Direction indicates instantaneous motion direction
- Used in projectile and relative motion
- Can vary even if speed is constant
- Determined at a specific point in motion
- Always tangent to the path of motion
Resultant Acceleration
- Vector sum of accelerations acting on a body
- Represents total rate of change of velocity
- Can have tangential and normal components
- Direction depends on motion and forces involved
- Changes velocity magnitude or direction or both
- In projectile motion, equals gravitational acceleration
- Determines curvature of trajectory
- Acts continuously during motion
- Independent of velocity direction
- Crucial for analyzing non-linear motion
Instantaneous Direction
- Direction of motion at a particular instant
- Given by direction of instantaneous velocity
- Always tangent to the trajectory
- Changes continuously in curvilinear motion
- Independent of past or future motion
- Determined at an exact point
- Important in projectile and circular motion
- Does not depend on acceleration direction
- Represents actual motion orientation
- Visualized by tangent at a point
Slope of Trajectory
- Measure of inclination of path at a point
- Defined as ratio of vertical to horizontal displacement rate
- Equal to ratio of velocity components
- Varies throughout projectile motion
- Maximum at launch and landing points
- Zero at highest point of trajectory
- Determines shape of motion path
- Indicates steepness of curve
- Related to direction of velocity
- Helps analyze path geometry
Velocity at Any Point
- Velocity of a particle at a specific position
- Has both magnitude and direction
- Direction is tangent to trajectory
- Magnitude depends on speed at that instant
- Changes due to acceleration
- Independent of path already traveled
- Different at different points of motion
- Found using component velocities
- Determines instantaneous motion state
- Essential for dynamic analysis
Acceleration at Any Point
- Rate of change of velocity at a specific point
- Can change speed or direction or both
- Not necessarily along velocity direction
- Constant in projectile motion due to gravity
- Acts continuously during motion
- Independent of instantaneous position
- Determines curvature of path
- Can be resolved into components
- Governs future motion behavior
- Essential for force analysis
Tangential Component of Acceleration
- Component of acceleration along velocity direction
- Changes magnitude of velocity
- Responsible for speeding up or slowing down
- Acts tangent to the trajectory
- Zero when speed is constant
- Present in non-uniform motion
- Affects kinetic energy
- Does not change direction of motion
- Depends on net force along path
- Important in variable speed motion
Normal Component of Acceleration
- Component of acceleration perpendicular to velocity
- Changes direction of motion
- Does not change speed magnitude
- Always directed toward center of curvature
- Responsible for curved paths
- Zero in straight line motion
- Present in circular and projectile motion
- Depends on velocity and curvature
- Acts normal to trajectory
- Maintains continuous change in direction
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Here are clean, exam-oriented physics explanations, each about 100 words, written point-wise, without numbers and without dividers, just smooth bullet points.
Centripetal Acceleration
- Acceleration directed toward the center of circular path
- Responsible for continuous change in direction of velocity
- Does not change speed magnitude in uniform circular motion
- Always perpendicular to instantaneous velocity
- Exists even when speed is constant
- Increases with increase in speed
- Inversely proportional to radius of circular path
- Essential for maintaining circular motion
- Acts radially inward at every point
- Vanishes when motion becomes linear
Centrifugal Force
- Apparent force observed in rotating reference frame
- Acts outward from center of circular motion
- Equal in magnitude to centripetal force
- Opposite in direction to centripetal force
- Does not exist in inertial frame
- Arises due to inertia of the body
- Used to explain motion in non-inertial frames
- Not a real force but a pseudo force
- Depends on mass and angular speed
- Explains outward tendency of rotating objects
Circular Motion
- Motion of a body along a circular path
- Speed may remain constant or vary
- Velocity continuously changes direction
- Acceleration always present in circular motion
- Requires a centripetal force
- Position vector rotates continuously
- Direction of motion is tangential
- Common in planetary and rotational systems
- Can be uniform or non-uniform
- Path curvature remains constant
Uniform Circular Motion
- Circular motion with constant speed
- Magnitude of velocity remains unchanged
- Direction of velocity changes continuously
- Centripetal acceleration is constant in magnitude
- Acceleration always perpendicular to velocity
- No tangential acceleration present
- Kinetic energy remains constant
- Time period remains fixed
- Angular velocity is constant
- Motion is periodic in nature
Non Uniform Circular Motion
- Circular motion with changing speed
- Velocity changes in magnitude and direction
- Both centripetal and tangential accelerations exist
- Tangential acceleration changes speed
- Centripetal acceleration changes direction
- Angular velocity varies with time
- Kinetic energy changes continuously
- Motion is not periodic
- Resultant acceleration is not purely radial
- Occurs in real rotating systems
Angular Displacement
- Measure of angle through which body rotates
- Describes rotational change in position
- Represented by angle subtended at center
- Can be positive or negative
- Independent of path length
- Vector quantity with axial direction
- Measured in radians
- Same for all particles of rigid body
- Used in rotational kinematics
- Analogous to linear displacement
Angular Velocity
- Rate of change of angular displacement
- Indicates speed of rotation
- Direction given by right hand rule
- Same for all points of rotating rigid body
- Can be constant or variable
- Related to linear velocity
- Vector quantity along axis of rotation
- Measured in radian per second
- Determines time period of rotation
- Changes when angular speed varies
Angular Acceleration
- Rate of change of angular velocity
- Indicates how fast rotation speed changes
- Acts along axis of rotation
- Can be positive or negative
- Same for all particles of rigid body
- Present in non-uniform rotation
- Related to tangential acceleration
- Zero in uniform circular motion
- Vector quantity
- Governs rotational dynamics
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Here are clear, exam-oriented physics explanations, each around 100 words, written point-wise, without numbers and without dividers, exactly in the style you asked.
Radius Vector
- Vector drawn from origin to position of a moving particle
- Indicates instantaneous position of the particle
- Changes continuously during motion
- Magnitude equals distance from origin
- Direction points from origin to particle
- Fundamental in describing motion mathematically
- Used in circular and curvilinear motion
- Rotates with the particle in circular motion
- Helps define angular displacement
- Essential in vector form of kinematics
Radius of Curvature
- Radius of imaginary circle best fitting the curved path
- Measures sharpness of the trajectory
- Smaller radius means sharper curve
- Larger radius means flatter path
- Changes from point to point in curvilinear motion
- Determines magnitude of normal acceleration
- Used in circular and non-circular motion
- Depends on velocity and acceleration
- Important in dynamics of motion
- Represents local circular approximation
Linear Velocity in Circular Motion
- Velocity of a particle moving along circular path
- Direction is always tangential to the circle
- Magnitude may be constant or variable
- Direction changes continuously
- Perpendicular to radius vector
- Related to angular speed and radius
- Represents actual motion of particle
- Changes even in uniform circular motion
- Depends on distance from center
- Zero radial component in pure circular motion
Angular Speed
- Magnitude of angular velocity
- Rate at which angular displacement changes
- Scalar quantity
- Indicates how fast object rotates
- Same for all particles of rigid body
- Measured in radians per second
- Constant in uniform circular motion
- Changes in non-uniform motion
- Related to time period
- Determines rotational motion intensity
Angular Frequency
- Rate of angular displacement per unit time
- Represents cycles of rotation in angular terms
- Equal to angular speed in circular motion
- Measured in radians per second
- Directly related to frequency of revolution
- Used in oscillatory and circular motion
- Indicates rapidity of rotation
- Constant for uniform rotation
- Used in wave and rotational analysis
- Determines phase change with time
Period of Revolution
- Time taken to complete one full revolution
- Same for every cycle in uniform motion
- Inversely related to frequency
- Measured in seconds
- Depends on angular speed
- Indicates duration of one rotation
- Constant in uniform circular motion
- Changes in non-uniform rotation
- Fundamental time parameter
- Used in rotational kinematics
Frequency of Revolution
- Number of revolutions completed per second
- Measures repetition rate of rotation
- Scalar quantity
- Inverse of time period
- Measured in hertz
- Same for all points of rotating body
- Constant in uniform circular motion
- Used in rotational and wave motion
- Indicates speed of rotation cycles
- Important in mechanical systems
Centripetal Force
- Force required to maintain circular motion
- Always directed toward center of circle
- Causes centripetal acceleration
- Does not do work in uniform circular motion
- Changes direction of velocity only
- Depends on mass, speed, and radius
- Provided by tension, gravity, or friction
- Essential for curved motion
- Vanishes when motion becomes linear
- Keeps particle bound to circular path
Perfect 👍
Here are clean, exam-ready physics explanations, each around 100 words, written point-wise, without numbers and without dividers, exactly matching your format.
Radial Direction
- Direction along the line joining particle to center of motion
- Always points inward or outward from center
- Perpendicular to tangential direction
- Changes continuously in circular motion
- Associated with centripetal acceleration
- Determines curvature of path
- No motion occurs along radial direction in pure circular motion
- Velocity has zero radial component in uniform circular motion
- Important in curvilinear motion analysis
- Used in resolving acceleration components
Tangential Direction
- Direction along the tangent to trajectory
- Coincides with direction of instantaneous velocity
- Changes continuously in curved motion
- Perpendicular to radial direction
- Associated with change in speed
- Tangential acceleration acts along this direction
- Determines increase or decrease in velocity magnitude
- Exists in non-uniform motion
- Zero in uniform circular motion
- Essential for analyzing speed variation
Position Coordinates
- Quantities specifying location of a particle in space
- Defined relative to a chosen origin
- Can be one dimensional, two dimensional, or three dimensional
- Change with motion of particle
- Describe position mathematically
- Used to construct position vector
- Depend on reference frame
- Fundamental to kinematics
- Represent spatial configuration
- Enable motion description using equations
Time Dependent Position
- Position expressed as a function of time
- Shows how location changes during motion
- Used to track particle trajectory
- Represented using coordinate functions
- Differentiation gives velocity
- Reflects nature of motion
- Continuous in smooth motion
- Independent of future motion
- Central to motion analysis
- Basis for kinematic equations
Velocity Components
- Components of velocity along chosen axes
- Resolve velocity into independent directions
- Simplify motion analysis
- Each component follows its own laws
- Vector sum gives resultant velocity
- Change independently with time
- Useful in projectile motion
- Direction depends on axis orientation
- Help determine speed and direction
- Essential in plane motion
Acceleration Components
- Components of acceleration along coordinate axes
- Represent rate of change of velocity components
- Can exist even if velocity component is zero
- Independent in perpendicular directions
- Vector sum gives resultant acceleration
- Simplify force and motion analysis
- Used in projectile and circular motion
- Can be constant or variable
- Determine nature of motion
- Essential in Newtonian mechanics
Motion Equations in Plane
- Equations describing motion in two dimensions
- Combine independent motions along axes
- Derived from basic kinematic relations
- Apply separately to each direction
- Use time as common parameter
- Useful in projectile motion
- Describe position, velocity, and acceleration
- Assume uniform acceleration
- Help predict future motion
- Fundamental to planar kinematics
Vector Equation of Motion
- Mathematical relation using vector quantities
- Describes position as function of time
- Includes displacement, velocity, and acceleration vectors
- Compact representation of motion
- Independent of coordinate system
- Differentiation yields velocity and acceleration
- Integration gives position vector
- Applicable to multidimensional motion
- Elegant and general form
- Essential in advanced mechanics
Component Method
- Method of resolving vectors into components
- Simplifies vector calculations
- Treats each direction independently
- Used in velocity and acceleration analysis
- Adds clarity to complex motion
- Helps apply kinematic equations easily
- Resultant found by vector addition
- Common in projectile problems
- Depends on choice of axes
- Powerful tool in mechanics
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Graphical Method
- Method of analyzing motion using graphs
- Uses position time, velocity time, or acceleration time graphs
- Provides visual representation of motion
- Slope of graph gives rate of change
- Area under graph gives physical quantity
- Helps understand trends and variations
- Useful for qualitative analysis
- Simplifies complex motion interpretation
- Less accurate than analytical method
- Commonly used in introductory kinematics
Analytical Method
- Method of solving motion using equations and formulas
- Based on mathematical relationships
- Provides precise numerical results
- Uses algebra and calculus
- Applicable to simple and complex motion
- More accurate than graphical method
- Requires clear initial conditions
- Used in problem solving and predictions
- Independent of graphical representation
- Essential for quantitative analysis
Resultant Motion
- Combined effect of motion in different directions
- Produced by vector addition of components
- Represents actual motion of particle
- Depends on magnitude and direction of components
- Can be linear or curvilinear
- Simplifies multi-directional motion
- Common in projectile and relative motion
- Governed by vector laws
- Describes real path followed
- Central concept in kinematics
Net Displacement
- Overall change in position of a particle
- Vector quantity
- Depends only on initial and final positions
- Independent of path taken
- Has both magnitude and direction
- Can be zero even if distance is nonzero
- Represents shortest separation
- Used in defining velocity
- Important in motion analysis
- Fundamental kinematic quantity
Net Velocity
- Overall velocity of a particle at an instant
- Vector sum of velocity components
- Represents actual direction of motion
- Tangent to trajectory
- Changes with time in curvilinear motion
- Depends on frame of reference
- Can vary even at constant speed
- Derived from net displacement rate
- Essential for dynamic analysis
- Determines instantaneous motion state
Net Acceleration
- Total acceleration acting on a particle
- Vector sum of all acceleration components
- Represents rate of change of velocity
- Can change speed or direction or both
- Depends on net force
- Exists even when speed is constant
- Governs curvature of path
- Independent of velocity direction
- Central to Newton’s laws
- Determines future motion
Relative Position
- Position of one particle with respect to another
- Defined using difference of position vectors
- Depends on chosen reference particle
- Changes with motion of either particle
- Useful in relative motion analysis
- Independent of external reference frame
- Vector quantity
- Helps describe separation between particles
- Used in collision and pursuit problems
- Fundamental in comparative motion
Relative Trajectory
- Path of one particle as observed from another
- Depends on relative motion
- Different from actual trajectory
- Determined using relative position with time
- Useful in moving reference frames
- Common in projectile and pursuit problems
- Can be straight or curved
- Simplifies motion interpretation
- Independent of ground frame
- Important in advanced kinematics
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Here are clean, exam-ready physics explanations, each around 100 words, written point-wise, without numbers and without dividers, exactly matching your format.
Observer Frame
- Frame of reference attached to an observer
- Used to describe position and motion of objects
- Depends on observer’s state of motion
- Different observers may describe same motion differently
- Determines measured velocity and acceleration
- Can be stationary or moving
- Essential for defining relative motion
- Includes origin and coordinate axes
- Fundamental concept in kinematics
- Motion has meaning only with respect to this frame
Moving Frame
- Frame of reference that moves relative to another frame
- Observer in this frame has nonzero velocity
- Used to analyze relative motion
- Coordinates change with time
- Motion description differs from stationary frame
- Can be inertial or non-inertial
- Simplifies problems involving moving observers
- Common in trains, ships, and vehicles
- Velocity transformation required
- Important in plane and relative kinematics
Rest Frame
- Frame of reference in which object appears stationary
- Position of object remains constant with time
- Velocity of object is zero in this frame
- Depends on observer’s motion
- Relative concept, not absolute
- Different objects can have different rest frames
- Simplifies analysis of forces on object
- Useful in collision problems
- Motion is frame dependent
- Fundamental idea in classical mechanics
Inertial Frame
- Frame of reference obeying Newton’s laws
- Body at rest or uniform motion remains so
- No fictitious forces required
- Either at rest or moving with constant velocity
- Acceleration measured is due to real forces only
- Earth is approximately inertial
- Simplifies application of mechanics laws
- Same physical laws apply
- Reference frame is non-accelerating
- Basis of classical mechanics
Non Inertial Frame
- Frame of reference with acceleration
- Newton’s laws not directly applicable
- Requires introduction of pseudo forces
- Observers experience fictitious effects
- Rotating frames are non-inertial
- Motion appears distorted
- Acceleration measured is relative
- Used in rotating systems
- Examples include turning vehicles
- Important in advanced mechanics
Pseudo Force
- Apparent force observed in non-inertial frame
- Does not arise from physical interaction
- Introduced to apply Newton’s laws
- Acts opposite to frame acceleration
- Proportional to mass of object
- Exists only for accelerating observers
- Not present in inertial frames
- Examples include centrifugal force
- Simplifies motion equations
- Conceptual tool in mechanics
Coriolis Effect
- Apparent deflection observed in rotating frames
- Acts on moving objects in rotating system
- Depends on rotation and velocity
- Direction perpendicular to motion
- Zero for stationary objects
- Important in Earth-based motions
- Affects wind and ocean currents
- Exists only in rotating frames
- Not a real force
- Significant in large-scale motion
Plane Kinematics
- Study of motion confined to a plane
- Motion described using two coordinates
- Includes displacement, velocity, and acceleration
- Motion analyzed using vectors
- Time is common parameter
- Applies to projectile motion
- Combines independent motions
- Uses component and vector methods
- Foundation of two-dimensional mechanics
- Essential for real-world motion analysis
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Here are clean, exam-ready physics explanations, each around 100 words, written point-wise, without numbers and without dividers, exactly continuing your format.
Two Dimensional Kinematics
- Study of motion confined to a plane
- Motion described using two perpendicular axes
- Position specified by two coordinates
- Displacement, velocity, and acceleration are vector quantities
- Motion can be resolved into independent components
- Time remains a common parameter
- Includes projectile and circular motion
- Follows laws of vector addition
- Simplifies real-life motion analysis
- Foundation of planar mechanics
Motion Analysis in Plane
- Process of studying motion in two dimensions
- Uses coordinate geometry and vectors
- Motion resolved into horizontal and vertical components
- Each component analyzed independently
- Resultant motion obtained by vector addition
- Applies kinematic equations separately
- Time links both directions
- Useful in projectile and relative motion
- Helps predict position and velocity
- Core method in classical mechanics
Graphical Representation of Motion
- Representation of motion using graphs
- Shows variation of physical quantities with time
- Common graphs include position time and velocity time
- Slope of graph gives rate of change
- Area under graph gives physical quantity
- Provides visual understanding of motion
- Useful for qualitative interpretation
- Helps identify uniform or accelerated motion
- Simplifies complex motion patterns
- Widely used in kinematics
Vector Diagram
- Diagrammatic representation of vector quantities
- Shows magnitude and direction graphically
- Uses arrows to represent vectors
- Length represents magnitude
- Direction represents orientation of vector
- Used for displacement, velocity, and force
- Helps visualize vector addition
- Simplifies motion interpretation
- Essential in plane kinematics
- Improves conceptual clarity
Motion Interpretation
- Understanding motion based on observed data
- Uses graphs, equations, and diagrams
- Focuses on behavior of moving body
- Identifies type and nature of motion
- Relates physical quantities meaningfully
- Converts mathematical results into physical insight
- Helps predict future motion
- Important for conceptual understanding
- Used in problem solving
- Bridges theory and observation
Motion Representation
- Expression of motion using mathematical or visual tools
- Includes equations, graphs, and diagrams
- Describes position, velocity, and acceleration
- Uses coordinate systems
- Can be scalar or vector based
- Makes motion understandable and measurable
- Essential for analysis and prediction
- Simplifies complex motion patterns
- Used in teaching and research
- Core concept in kinematics
Motion Parameters
- Physical quantities describing motion
- Include displacement, velocity, and acceleration
- Can be scalar or vector quantities
- Change with time during motion
- Define state of motion at any instant
- Used in equations of motion
- Depend on reference frame
- Help classify type of motion
- Essential for motion analysis
- Fundamental to kinematics
Motion Variables
- Quantities that vary during motion
- Depend on time or position
- Include position, velocity, and acceleration
- Describe dynamic state of particle
- Can be functions of time
- Used in mathematical modeling
- Differentiation and integration relate them
- Change continuously in smooth motion
- Central to motion equations
- Foundation of motion description
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Motion Modeling
- Process of representing motion using mathematical relations
- Converts physical motion into equations or functions
- Uses position, velocity, and acceleration variables
- Based on assumptions and ideal conditions
- Simplifies real-world motion for analysis
- Can be analytical, graphical, or computational
- Helps understand behavior of moving objects
- Used in prediction and simulation
- Essential in physics and engineering
- Bridges observation and theory
Trajectory Analysis
- Study of the path followed by a moving particle
- Focuses on shape and nature of motion path
- Uses position coordinates as functions of time
- Important in projectile and curvilinear motion
- Determines slope and curvature of path
- Independent of speed at individual points
- Helps locate key points like maximum height
- Uses geometry and kinematics
- Visualizes motion clearly
- Central to plane motion study
Motion Prediction
- Process of determining future position or velocity
- Based on known initial conditions
- Uses equations of motion
- Assumes forces and acceleration behavior
- Relies on valid motion model
- Important in planning and control systems
- Used in projectile and relative motion
- Accuracy depends on assumptions
- Fundamental in mechanics applications
- Connects present state to future outcome
Motion Approximation
- Simplified representation of complex motion
- Ignores minor effects for ease of analysis
- Assumes ideal conditions like constant acceleration
- Useful when exact solution is difficult
- Improves computational efficiency
- Acceptable within limited accuracy range
- Common in early-stage analysis
- Used in physics and engineering
- Helps build intuition
- Basis for advanced refinements
Independent Coordinates
- Coordinates that evolve independently with time
- Motion along one axis does not affect the other
- Commonly used in planar motion
- Simplifies motion equations
- Each coordinate follows separate kinematic laws
- Time acts as common parameter
- Valid when forces act independently
- Used in projectile motion
- Enables component-wise analysis
- Core idea in two-dimensional kinematics
Coupled Motion
- Motion where coordinates depend on each other
- Change in one direction affects another
- Occurs under constraint forces
- Cannot be analyzed independently
- Requires simultaneous equations
- Common in constrained systems
- More complex than independent motion
- Seen in circular and constrained paths
- Needs careful modeling
- Important in advanced mechanics
Planar Trajectory
- Path traced by a particle in a plane
- Defined by two spatial coordinates
- Can be straight or curved
- Depends on forces and initial conditions
- Common in projectile motion
- Lies entirely in a single plane
- Described using parametric equations
- Direction changes continuously in curved paths
- Useful in visualizing motion
- Key concept in plane kinematics
Instantaneous Position
- Position of a particle at a specific instant
- Defined relative to a reference frame
- Represented by position vector
- Changes continuously during motion
- Independent of previous positions
- Used to determine instantaneous velocity
- Fundamental to motion description
- Depends on time parameter
- Essential in kinematic analysis
- Snapshot of motion state
Average Position
- Mean position over a given time interval
- Calculated from positions during motion
- Represents overall location tendency
- Does not indicate actual path
- Useful in statistical motion analysis
- Depends on selected time interval
- Different from instantaneous position
- Used in approximate descriptions
- Helps smooth fluctuations
- Less common than average velocity
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Here are clean, exam-ready physics explanations, each around 100 words, written point-wise, without numbers and without dividers, exactly matching your ongoing format.
Instantaneous Direction of Motion
- Direction in which a particle moves at a specific instant
- Given by direction of instantaneous velocity
- Always tangent to the trajectory
- Changes continuously in curved motion
- Independent of previous or future motion
- Determined at a particular point only
- Important in projectile and circular motion
- Visualized by drawing tangent at that point
- Does not depend on acceleration direction
- Represents actual motion orientation
Velocity Direction
- Direction in which a particle is moving at an instant
- Same as instantaneous direction of motion
- Always tangent to the path
- Changes even if speed remains constant
- Determined by velocity vector
- Independent of magnitude of velocity
- Differs at different points on curved path
- Perpendicular to radius in circular motion
- Essential for trajectory analysis
- Defines orientation of motion
Acceleration Direction
- Direction of rate of change of velocity
- May differ from velocity direction
- Determines how motion changes
- Can change speed or direction or both
- Tangential acceleration acts along velocity
- Normal acceleration acts perpendicular to velocity
- Points toward center in circular motion
- Depends on applied forces
- Governs curvature of path
- Essential for motion dynamics
Change in Direction
- Alteration in orientation of velocity vector
- Occurs when acceleration has perpendicular component
- Possible even with constant speed
- Characteristic of curved motion
- Continuous in circular motion
- Caused by normal or centripetal acceleration
- Does not require change in speed
- Absent in straight line motion
- Indicates non-linear trajectory
- Fundamental feature of curvilinear motion
Curvilinear Motion
- Motion along a curved path
- Velocity direction changes continuously
- Speed may remain constant or vary
- Acceleration always present
- Includes circular and projectile motion
- Path curvature is nonzero
- Requires vector analysis
- Combination of tangential and normal effects
- Common in natural and mechanical systems
- Important in advanced kinematics
Linear and Angular Motion
- Linear motion describes translation along a path
- Angular motion describes rotation about an axis
- Linear quantities include displacement and velocity
- Angular quantities include angular displacement and velocity
- Related through radius in circular motion
- Linear motion can exist without rotation
- Angular motion involves circular paths
- Both obey kinematic principles
- Used together in rotational systems
- Fundamental classification of motion
Radial Acceleration
- Acceleration component along radial direction
- Directed toward center of curvature
- Also called centripetal acceleration
- Responsible for change in velocity direction
- Perpendicular to instantaneous velocity
- Exists even at constant speed
- Depends on speed and radius
- Zero in straight line motion
- Essential for circular motion
- Maintains curved trajectory
Tangential Acceleration
- Acceleration component along tangential direction
- Responsible for change in speed
- Acts parallel or antiparallel to velocity
- Zero in uniform circular motion
- Present in non-uniform motion
- Does not change direction of motion
- Changes kinetic energy of particle
- Depends on net force along path
- Important in speed variation analysis
- Complements radial acceleration
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Net Force in Plane
- Combined force acting on a particle in two dimensions
- Obtained by vector addition of all individual forces
- Has both magnitude and direction
- Determines resultant acceleration of the particle
- Components act independently along perpendicular axes
- Can change speed, direction, or both
- Depends on applied forces and reference frame
- Zero net force implies no acceleration
- Governs motion according to Newton’s laws
- Fundamental in planar dynamics
Net Acceleration in Plane
- Resultant acceleration acting in two dimensions
- Vector sum of acceleration components along axes
- Produced due to net force in plane
- Can be resolved into horizontal and vertical parts
- Determines change in velocity vector
- May alter speed, direction, or both
- Constant in projectile motion under gravity
- Varies in non-uniform motion
- Independent of particle mass
- Central to plane motion analysis
Vector Field Motion
- Motion influenced by a vector field
- Field assigns a vector to every point in space
- Examples include gravitational and electric fields
- Force depends on position of particle
- Acceleration varies with location
- Path determined by field structure
- Motion is generally curvilinear
- Requires vector calculus for analysis
- Important in advanced mechanics
- Used in field-based motion modeling
Projectile Path Analysis
- Study of motion of a projectile in plane
- Path traced is called trajectory
- Motion resolved into horizontal and vertical components
- Horizontal motion is uniform
- Vertical motion is uniformly accelerated
- Time acts as common parameter
- Path is parabolic under uniform gravity
- Air resistance often neglected
- Used to find range and height
- Classic example of plane kinematics
Circular Path Analysis
- Study of motion along circular trajectory
- Velocity direction changes continuously
- Speed may remain constant or vary
- Requires centripetal force
- Acceleration directed toward center
- Motion analyzed using radial and tangential components
- Angular quantities simplify description
- Used in rotational systems
- Common in mechanical and natural motions
- Essential part of curvilinear kinematics
Planar Motion Examples
- Motion of a projectile under gravity
- Motion of a car turning on a road
- Motion of a stone tied to a string
- Motion of satellites in orbital plane
- Motion of a thrown ball
- Motion of rotating rigid bodies
- Motion of flowing particles in plane
- Motion on inclined surfaces
- Motion of vehicles on curved paths
- Real-life applications of plane kinematics
Motion Comparison in Plane
- Comparison of motions along different directions
- Uses velocity and acceleration components
- Highlights similarities and differences
- Helps identify dominant direction of motion
- Useful in relative motion problems
- Clarifies effect of forces in plane
- Aids in understanding trajectory shape
- Separates independent and coupled motions
- Used in analytical studies
- Enhances conceptual clarity
Two Dimensional Path
- Path traced by a particle in a plane
- Described using two spatial coordinates
- Can be straight, curved, or closed
- Depends on forces and initial conditions
- Includes projectile and circular paths
- Direction changes along curved paths
- Represented using parametric equations
- Visualized through trajectory plots
- Central concept in planar kinematics
- Represents actual motion of particle